Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
463 | 2009-09-21 03:00:51 | 49.83 | |
257 | 2009-05-02 16:56:15 | 34.53 |