Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
959 | 2010-09-26 18:57:28 | 63.45 | |
170 | 2010-08-11 12:47:47 | 58.11 |