Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3014 | 2014-01-10 03:05:10 | 90.75 | 99% |
2521 | 2013-12-29 17:22:09 | 104.64 | 100% |
2299 | 2013-12-14 20:10:55 | 103.01 | 99% |
1581 | 2013-09-21 05:16:29 | 78.97 | 90% |
1257 | 2013-09-12 16:35:57 | 79.40 | 95% |
1208 | 2013-09-11 12:55:21 | 83.06 | 94% |
829 | 2013-08-28 20:14:06 | 95.82 | 98% |