The world has come a long way since the days of the printing press. Information is no longer a scarce commodity; we have more of it than we know what to do with. But relatively little of it is useful. We perceive it selectively, subjectively, and without much self-regard for the distortions that this causes. We think we want information when we really want knowledge.
Game | Time | WPM | Accuracy |
---|---|---|---|
189972 | 2024-03-29 21:57:06 | 108.02 | 97.9% |
187907 | 2024-03-09 01:20:15 | 112.31 | 98.3% |
187689 | 2024-03-06 21:30:26 | 101.61 | 97.8% |
186012 | 2024-02-20 21:06:35 | 105.13 | 98% |
184142 | 2024-02-10 13:32:28 | 107.42 | 97.7% |
181424 | 2024-01-13 22:00:01 | 111.36 | 98.2% |
180670 | 2024-01-07 04:24:19 | 105.23 | 97.6% |
174944 | 2023-11-13 19:29:21 | 107.92 | 97.8% |
174717 | 2023-11-10 22:08:59 | 103.55 | 97.4% |
172221 | 2023-10-08 06:29:32 | 111.80 | 97.8% |
172059 | 2023-10-04 06:55:07 | 107.47 | 98.3% |
170601 | 2023-09-20 19:27:14 | 113.38 | 99% |
170494 | 2023-09-19 02:56:14 | 104.98 | 98% |
166714 | 2023-07-23 11:51:25 | 110.15 | 98% |
161852 | 2023-05-19 05:25:11 | 105.54 | 98% |