All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
96026 | 2020-05-20 14:49:49 | 83.31 | 97% |
87457 | 2020-01-28 01:58:15 | 81.32 | 97% |
78328 | 2019-07-04 16:34:56 | 86.52 | 96% |
77402 | 2019-06-16 21:38:28 | 85.76 | 96% |