The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
97711 | 2020-06-08 01:18:57 | 85.88 | 97% |
90847 | 2020-04-01 18:32:12 | 87.83 | 97% |
90576 | 2020-03-30 03:27:18 | 88.45 | 98% |
89870 | 2020-03-22 05:37:15 | 76.83 | 96% |
87632 | 2020-02-06 05:20:53 | 74.40 | 95% |
84442 | 2019-10-20 19:57:36 | 83.00 | 98% |
81924 | 2019-09-02 21:57:42 | 93.69 | 98% |
78740 | 2019-07-12 00:45:35 | 78.54 | 95% |
63252 | 2018-09-30 22:09:37 | 92.45 | 98% |
60846 | 2018-08-08 23:33:55 | 74.18 | 96% |
50410 | 2018-01-22 23:30:51 | 70.21 | 96% |
49915 | 2018-01-14 23:18:35 | 87.62 | 98% |
45269 | 2017-10-22 02:45:19 | 83.65 | 96% |