The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
97440 | 2020-06-06 04:06:19 | 88.17 | 97% |
93394 | 2020-04-22 04:44:46 | 93.79 | 97% |
91425 | 2020-04-05 05:51:03 | 84.76 | 98% |
85624 | 2019-12-08 01:02:55 | 69.99 | 94% |
82390 | 2019-09-08 21:14:09 | 89.77 | 97% |
76123 | 2019-05-29 10:44:18 | 79.45 | 96% |
69899 | 2019-01-29 21:29:10 | 84.16 | 96% |
65553 | 2018-11-17 22:06:57 | 76.81 | 95% |
63024 | 2018-09-23 23:27:48 | 75.99 | 96% |
62429 | 2018-09-08 16:31:35 | 91.07 | 98% |
59338 | 2018-07-09 00:35:37 | 76.00 | 97% |
55489 | 2018-04-24 23:48:38 | 79.22 | 95% |
51618 | 2018-02-14 23:19:14 | 79.13 | 97% |
51433 | 2018-02-13 21:04:24 | 74.69 | 95% |
44064 | 2017-09-24 04:44:33 | 80.94 | 96% |
40251 | 2017-06-20 21:06:58 | 74.29 | 94% |
39717 | 2017-06-06 02:21:55 | 70.33 | 95% |
39119 | 2017-05-28 21:43:05 | 78.05 | 96% |
38729 | 2017-05-21 18:42:40 | 71.72 | 90% |
38614 | 2017-05-20 14:33:08 | 72.57 | 89% |
38182 | 2017-05-01 23:38:38 | 81.94 | 91% |
37945 | 2017-04-27 15:39:55 | 90.02 | 96% |
36589 | 2017-04-04 23:28:49 | 86.26 | 96% |
34232 | 2017-01-31 00:29:16 | 81.05 | 92% |
33851 | 2017-01-17 23:21:30 | 67.37 | 87% |
33653 | 2017-01-15 11:03:00 | 75.86 | 93% |