The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
566 | 2017-12-10 04:27:58 | 90.90 | 96% |
165 | 2017-06-24 06:17:20 | 93.04 | 97% |