Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1234 | 2010-04-19 15:55:06 | 73.84 | |
1108 | 2010-04-09 16:11:28 | 75.20 | |
1047 | 2010-04-06 20:01:44 | 85.33 | |
822 | 2010-03-25 22:01:18 | 71.85 | |
490 | 2010-02-17 02:30:10 | 70.67 | |
282 | 2009-10-29 00:29:46 | 71.23 |