The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
3512 | 2017-07-29 22:14:13 | 65.48 | 96% |
3455 | 2017-07-27 20:31:42 | 67.00 | 97% |