Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
8349 | 2015-10-23 21:33:37 | 71.39 | 97% |
8279 | 2015-10-13 20:22:59 | 68.11 | 96% |
7955 | 2014-09-19 23:45:58 | 69.01 | 96% |
7914 | 2014-05-27 04:08:52 | 75.78 | 98% |
7766 | 2014-02-27 20:13:14 | 62.65 | 93% |
7532 | 2014-01-22 22:05:12 | 66.33 | 96% |
7227 | 2012-10-28 00:36:55 | 68.56 | 92% |
6504 | 2012-03-10 00:21:45 | 67.17 | 96% |
5978 | 2011-12-18 09:03:45 | 53.16 | 92% |
5651 | 2011-11-04 21:43:41 | 62.49 | 95% |
4725 | 2011-08-17 18:42:52 | 62.76 | 96% |
3850 | 2011-06-13 15:24:18 | 60.32 | 95% |
3795 | 2011-06-13 02:47:38 | 62.62 | 95% |
3609 | 2011-06-01 08:29:38 | 64.25 | 98% |
3333 | 2011-05-27 08:55:49 | 58.96 | 94% |
3301 | 2011-05-27 08:17:13 | 62.55 | 96% |
2947 | 2011-05-18 07:57:21 | 64.81 | 99% |
2486 | 2011-05-07 23:58:35 | 59.31 | 95% |
2426 | 2011-05-05 23:50:58 | 61.11 | 97% |
1966 | 2011-04-18 06:51:26 | 61.76 | |
1920 | 2011-04-14 00:29:59 | 55.52 | |
691 | 2011-02-16 04:43:18 | 44.40 | |
658 | 2011-02-16 03:35:00 | 53.32 | |
531 | 2011-02-11 03:15:09 | 40.04 | |
52 | 2010-12-06 12:35:14 | 46.11 | |
18 | 2010-12-03 15:00:33 | 40.74 |