Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1321 | 2009-07-22 15:23:38 | 90.72 | |
1225 | 2009-07-18 12:37:48 | 82.13 | |
1048 | 2009-07-13 16:32:05 | 85.24 | |
1019 | 2009-07-13 08:09:54 | 82.76 | |
840 | 2009-07-10 12:16:50 | 87.30 | |
615 | 2009-07-05 08:24:12 | 82.29 | |
468 | 2009-07-01 16:11:24 | 74.37 | |
314 | 2009-06-29 15:18:33 | 79.58 |