The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
23007 | 2020-04-23 16:16:57 | 92.02 | 97% |
22913 | 2020-04-23 08:53:38 | 102.22 | 98% |
19972 | 2018-07-15 12:18:44 | 95.10 | 98% |