The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
947 | 2017-03-30 14:59:00 | 104.90 | 94% |
415 | 2017-03-14 17:01:48 | 83.30 | 95% |