The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
21846 | 2019-05-26 23:36:03 | 146.84 | 98% |
17112 | 2018-05-16 02:17:58 | 108.33 | 96% |
16054 | 2018-02-27 20:03:13 | 108.57 | 97% |
10794 | 2017-08-23 15:08:53 | 103.88 | 95% |
6065 | 2017-04-28 05:42:52 | 87.91 | 79% |