Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
933 | 2010-11-13 06:52:51 | 54.80 | |
333 | 2009-05-04 11:38:23 | 55.51 | |
66 | 2009-04-05 08:26:04 | 46.13 |