All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
6109 | 2020-04-06 02:35:09 | 124.93 | 97% |
5676 | 2020-03-19 04:30:37 | 134.74 | 98% |
3226 | 2019-07-27 21:37:31 | 139.47 | 98% |
2356 | 2019-06-22 08:48:04 | 124.27 | 98% |