Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5967 | 2016-03-02 11:05:38 | 58.04 | 90% |
5910 | 2016-02-27 10:53:28 | 60.30 | 94% |
5801 | 2016-02-25 13:34:38 | 61.47 | 95% |
5333 | 2016-02-16 09:56:02 | 52.74 | 91% |
4821 | 2016-02-08 05:56:48 | 59.88 | 96% |
4350 | 2016-01-26 12:58:13 | 61.34 | 96% |
4067 | 2016-01-22 10:05:05 | 56.84 | 96% |
3753 | 2016-01-11 14:30:12 | 53.27 | 93% |
3362 | 2016-01-02 11:33:00 | 68.23 | 99% |
3338 | 2016-01-02 09:39:28 | 61.20 | 98% |
3325 | 2016-01-01 15:04:58 | 61.46 | 96% |
2668 | 2015-12-19 12:54:55 | 62.89 | 96% |
2281 | 2015-12-14 12:40:07 | 54.69 | 96% |
2234 | 2015-12-13 14:41:23 | 46.82 | 90% |
2170 | 2015-12-13 09:28:52 | 62.10 | 97% |
1273 | 2015-11-30 12:37:01 | 56.79 | 98% |
1036 | 2015-11-28 12:08:54 | 44.10 | 90% |
579 | 2015-11-21 10:14:28 | 45.67 | 93% |