Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1580 | 2010-06-03 21:49:42 | 52.37 | |
1225 | 2010-04-17 00:00:48 | 50.93 | |
552 | 2009-09-28 18:40:20 | 37.42 | |
507 | 2009-09-27 14:50:13 | 35.55 | |
501 | 2009-09-27 14:36:53 | 42.25 | |
490 | 2009-09-26 20:20:17 | 31.65 | |
75 | 2009-08-23 13:44:33 | 23.32 |