Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1038 | 2011-05-09 23:22:11 | 81.06 | 95% |
782 | 2010-12-04 03:47:08 | 78.46 | |
668 | 2010-12-02 03:21:17 | 87.96 | |
366 | 2010-11-25 02:33:57 | 83.77 |