The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
44117 | 2020-11-10 12:43:20 | 97.84 | 99% |
40042 | 2018-09-05 13:29:46 | 116.11 | 100% |
38781 | 2018-04-08 15:58:31 | 82.38 | 98% |
37687 | 2018-02-20 15:45:29 | 104.65 | 99% |
37538 | 2018-02-18 04:26:02 | 100.76 | 99% |
34551 | 2017-05-09 14:18:54 | 93.36 | 94% |