Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1073 | 2010-04-13 10:52:18 | 51.43 | |
1047 | 2010-03-25 16:04:57 | 45.54 | |
940 | 2009-12-15 11:25:26 | 49.22 | |
820 | 2009-11-12 10:04:38 | 40.47 | |
274 | 2009-05-21 18:13:34 | 32.65 | |
57 | 2009-04-04 12:52:12 | 30.29 |