All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
50673 | 2020-05-23 13:04:17 | 85.61 | 97% |
49538 | 2020-04-04 15:11:19 | 83.11 | 96% |
45989 | 2019-11-23 05:00:40 | 84.39 | 97% |
43417 | 2019-08-27 04:52:43 | 87.81 | 98% |
42765 | 2019-08-05 06:34:38 | 77.40 | 97% |
39414 | 2019-04-21 21:27:38 | 76.54 | 96% |