The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
53577 | 2020-09-13 03:43:57 | 89.93 | 98% |
53165 | 2020-08-31 05:21:18 | 83.07 | 98% |
35498 | 2019-01-13 00:02:11 | 75.16 | 98% |
29569 | 2018-12-16 10:05:17 | 111.35 | 100% |
27431 | 2018-12-09 23:01:59 | 67.41 | 97% |
24611 | 2018-11-02 17:06:12 | 103.21 | 98% |
24573 | 2018-11-02 16:33:56 | 82.59 | 97% |
23203 | 2018-10-21 09:15:26 | 103.65 | 98% |
17693 | 2018-08-05 03:55:13 | 78.87 | 97% |
15659 | 2018-06-24 18:49:54 | 67.32 | 97% |
15512 | 2018-06-22 20:46:58 | 64.73 | 96% |
6263 | 2018-01-18 03:10:14 | 53.78 | 96% |
56 | 2017-10-31 18:35:02 | 30.64 | 92% |