The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
51055 | 2020-06-07 05:26:24 | 80.34 | 97% |
50838 | 2020-05-28 23:22:29 | 80.06 | 96% |
43807 | 2019-09-09 03:47:09 | 87.21 | 98% |
31803 | 2018-12-22 11:57:15 | 93.23 | 99% |
30574 | 2018-12-19 10:25:43 | 94.99 | 99% |
21724 | 2018-10-10 01:43:22 | 77.55 | 97% |
21300 | 2018-10-07 20:40:31 | 67.14 | 95% |
19522 | 2018-09-15 03:14:45 | 77.64 | 97% |
19384 | 2018-09-11 21:10:03 | 79.30 | 98% |
13523 | 2018-05-16 21:36:31 | 85.58 | 99% |
7512 | 2018-02-02 19:32:25 | 59.40 | 96% |
6887 | 2018-01-24 03:29:31 | 59.63 | 96% |
3931 | 2017-12-23 01:56:04 | 49.93 | 96% |