Sometimes our thinking about an object is conditioned by viewing the object from some particular perspective. A racing bicycle, for example, may be considered fast for a bicycle, but slow for a means of transportation. At other times, our thinking is conditioned by the context an object is in. A particular person, for example, may be happy when operating as a mountain hiker, yet grumpy when operating as an airplane traveler.
Game | Time | WPM | Accuracy |
---|---|---|---|
52911 | 2020-08-22 05:10:56 | 89.49 | 97% |
50715 | 2020-05-24 06:31:11 | 89.11 | 98% |
48017 | 2020-02-04 05:56:49 | 86.72 | 98% |
42811 | 2019-08-07 06:59:23 | 92.52 | 98% |
40295 | 2019-05-19 19:27:27 | 84.50 | 97% |
40143 | 2019-05-14 23:06:37 | 84.81 | 98% |
31779 | 2018-12-22 11:37:52 | 84.56 | 95% |
27463 | 2018-12-10 04:09:03 | 69.91 | 97% |
25142 | 2018-11-15 03:58:44 | 85.89 | 99% |
23146 | 2018-10-20 21:14:18 | 85.52 | 99% |
18980 | 2018-09-01 23:43:02 | 77.29 | 97% |
18918 | 2018-08-30 05:08:54 | 73.84 | 97% |
18236 | 2018-08-17 22:29:54 | 75.11 | 97% |
17507 | 2018-07-31 23:38:28 | 68.44 | 96% |
13075 | 2018-05-08 00:23:10 | 65.33 | 96% |
7179 | 2018-01-28 05:23:35 | 60.31 | 96% |
6043 | 2018-01-15 20:41:23 | 53.95 | 95% |