The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
53387 | 2020-09-07 10:12:10 | 86.35 | 99% |
51870 | 2020-07-13 10:19:18 | 88.17 | 98% |
49525 | 2020-04-03 13:54:17 | 90.22 | 99% |
36353 | 2019-01-31 23:35:58 | 79.61 | 97% |
35751 | 2019-01-17 21:57:22 | 85.17 | 98% |
26927 | 2018-12-08 18:53:00 | 93.39 | 98% |
18729 | 2018-08-25 22:27:43 | 69.84 | 96% |
16186 | 2018-07-05 22:21:32 | 77.35 | 97% |
13857 | 2018-05-24 00:15:42 | 76.09 | 97% |
11758 | 2018-04-13 00:02:04 | 73.40 | 99% |
10029 | 2018-03-09 05:34:25 | 68.96 | 97% |
8319 | 2018-02-14 00:18:28 | 62.28 | 97% |
7637 | 2018-02-04 20:14:28 | 61.69 | 96% |
4568 | 2017-12-30 22:41:46 | 51.35 | 93% |