Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3790 | 2013-07-16 13:53:41 | 84.60 | 98% |
3152 | 2012-05-25 14:29:23 | 81.93 | 95% |
2504 | 2011-10-17 18:03:27 | 63.65 | 85% |
1763 | 2011-06-14 19:10:51 | 69.05 | 92% |
1465 | 2011-06-08 05:51:05 | 69.52 | 95% |
132 | 2011-05-05 15:57:28 | 55.52 | 91% |