The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
12535 | 2020-10-13 18:03:53 | 58.72 | 99% |
10362 | 2020-08-18 17:29:32 | 67.76 | 99% |
9879 | 2020-08-05 20:18:01 | 72.36 | 99% |
9819 | 2020-08-01 18:17:31 | 64.52 | 98% |