Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
6474 | 2014-09-02 12:33:08 | 162.79 | 100% |
6262 | 2013-01-15 09:11:34 | 137.02 | 93% |
5910 | 2012-02-15 00:36:05 | 118.96 | 93% |
5845 | 2012-02-09 11:48:02 | 120.42 | 87% |
5718 | 2012-01-20 02:40:26 | 132.31 | 93% |
5469 | 2011-11-21 10:59:04 | 134.81 | 98% |
5272 | 2011-10-26 15:41:36 | 112.75 | 90% |
5150 | 2011-10-22 02:50:21 | 140.02 | 96% |
4877 | 2011-09-23 12:19:27 | 122.48 | 93% |
4676 | 2011-09-10 14:04:05 | 119.77 | 92% |
4650 | 2011-09-10 12:35:50 | 120.56 | 91% |
4263 | 2011-06-22 03:48:55 | 143.43 | 96% |
4122 | 2011-06-08 13:02:17 | 134.45 | 96% |
4025 | 2011-06-01 03:37:18 | 142.96 | 94% |
3897 | 2011-05-18 03:53:24 | 133.27 | 95% |
3820 | 2011-05-09 13:32:29 | 131.42 | 93% |
3785 | 2011-05-07 12:56:35 | 134.59 | 98% |
1987 | 2010-12-09 12:41:29 | 135.50 | |
1803 | 2010-11-29 17:20:39 | 139.08 | |
1241 | 2010-10-28 17:55:47 | 119.39 | |
1174 | 2010-10-26 11:54:29 | 108.92 | |
726 | 2010-09-25 05:32:47 | 129.77 | |
676 | 2010-09-24 15:52:12 | 126.24 | |
591 | 2010-07-28 11:23:20 | 106.79 | |
263 | 2009-11-10 23:45:29 | 96.42 | |
196 | 2009-10-30 11:19:52 | 67.36 | |
131 | 2009-08-26 04:32:31 | 69.13 |