Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1761 | 2010-05-25 04:26:22 | 115.35 | |
1492 | 2010-03-22 22:23:08 | 124.36 | |
1393 | 2009-10-31 09:29:33 | 108.05 | |
1224 | 2009-08-01 05:48:27 | 112.79 | |
669 | 2009-05-08 02:03:16 | 121.89 | |
568 | 2009-04-26 00:47:19 | 94.87 | |
551 | 2009-04-25 10:00:54 | 112.07 | |
380 | 2009-03-05 11:09:15 | 129.59 | |
326 | 2009-02-11 23:19:37 | 105.36 | |
265 | 2009-02-03 23:03:31 | 132.26 | |
261 | 2009-01-16 05:19:02 | 115.20 | |
240 | 2008-10-04 10:24:20 | 105.12 | |
208 | 2008-10-03 21:48:12 | 120.28 | |
188 | 2008-10-03 09:23:07 | 115.34 |