Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2597 | 2011-12-30 21:12:03 | 115.75 | 97% |
2079 | 2010-10-14 15:09:54 | 100.77 | |
1819 | 2010-03-01 18:09:38 | 103.80 | |
878 | 2009-12-22 14:17:55 | 87.67 | |
796 | 2009-12-18 06:16:51 | 89.14 | |
722 | 2009-12-17 06:57:30 | 79.52 | |
278 | 2009-12-06 08:56:24 | 76.69 | |
115 | 2009-11-20 16:06:59 | 64.98 |