Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1598 | 2012-05-06 04:30:17 | 74.66 | 99% |
1572 | 2012-04-28 22:54:14 | 67.05 | 95% |
1442 | 2012-03-13 02:57:22 | 68.21 | 95% |
855 | 2011-10-12 04:02:32 | 60.38 | 93% |