Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3818 | 2015-06-22 07:09:32 | 73.95 | 96% |
3606 | 2010-06-21 05:32:26 | 63.53 | |
3463 | 2009-10-26 20:42:48 | 59.50 | |
3010 | 2009-05-10 10:45:20 | 69.95 | |
2589 | 2009-04-18 09:56:26 | 50.06 | |
2534 | 2009-04-18 07:13:09 | 61.50 | |
1460 | 2009-02-21 22:21:37 | 57.57 | |
1434 | 2009-02-19 21:58:53 | 55.38 | |
1369 | 2009-02-18 12:38:57 | 56.11 | |
802 | 2009-01-23 23:04:41 | 45.52 | |
651 | 2009-01-19 20:50:08 | 48.11 | |
409 | 2009-01-14 21:33:39 | 63.72 | |
300 | 2009-01-11 16:28:53 | 49.89 |