Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1341 | 2011-10-20 07:11:41 | 37.59 | 93% |
1221 | 2011-09-23 07:49:50 | 38.68 | 95% |
282 | 2011-08-25 12:04:42 | 25.87 | 91% |
178 | 2011-08-22 23:02:25 | 20.50 | 85% |
91 | 2011-08-18 23:16:23 | 24.32 | 93% |