Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating.
Game | Time | WPM | Accuracy |
---|---|---|---|
2909 | 2009-06-23 01:24:17 | 38.84 | |
1712 | 2009-01-27 03:41:51 | 33.84 | |
1440 | 2009-01-13 13:28:52 | 29.39 | |
1430 | 2009-01-12 22:04:20 | 27.79 | |
1380 | 2009-01-11 02:42:33 | 30.52 | |
901 | 2008-12-25 00:32:14 | 27.11 | |
898 | 2008-12-24 04:06:56 | 34.50 | |
703 | 2008-12-19 02:39:13 | 22.71 | |
568 | 2008-12-15 01:52:34 | 24.75 | |
555 | 2008-12-15 01:26:15 | 29.09 | |
531 | 2008-12-14 07:55:54 | 23.55 | |
515 | 2008-12-12 14:19:25 | 23.61 | |
475 | 2008-12-11 04:50:45 | 24.52 | |
369 | 2008-12-07 23:24:50 | 23.90 | |
357 | 2008-12-07 14:22:12 | 26.75 | |
297 | 2008-12-05 19:26:04 | 25.83 | |
211 | 2008-12-04 00:35:57 | 26.01 | |
136 | 2008-12-02 16:56:53 | 22.94 | |
87 | 2008-11-30 19:12:56 | 21.69 |