The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
44798 | 2020-07-25 21:16:45 | 138.24 | 99% |
29758 | 2018-01-03 23:56:56 | 137.67 | 99% |