Text race history for Liban (hujala)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
44798 2020-07-25 21:16:45 138.24 99%
29758 2018-01-03 23:56:56 137.67 99%