The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
38569 | 2019-02-02 20:37:03 | 150.53 | 99% |
35173 | 2018-08-28 18:11:54 | 154.63 | 100% |
32344 | 2018-06-16 23:47:16 | 117.41 | 97% |
27669 | 2017-11-16 23:54:32 | 126.79 | 97% |
27191 | 2017-11-11 02:37:20 | 136.81 | 98% |
24432 | 2017-08-11 14:19:38 | 154.55 | 99% |
23015 | 2017-05-28 01:22:28 | 139.84 | 96% |
21650 | 2017-03-04 05:19:55 | 142.77 | 98% |
21649 | 2017-03-04 05:15:34 | 146.11 | 98% |
21516 | 2017-03-02 15:08:15 | 143.81 | 98% |