All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
31595 | 2019-11-18 13:32:49 | 127.32 | 97% |
29963 | 2019-08-30 12:19:55 | 124.76 | 98% |
25873 | 2019-06-15 00:09:53 | 152.54 | 99% |
23863 | 2019-05-17 13:17:46 | 139.63 | 98% |
23688 | 2019-05-12 16:56:02 | 146.95 | 98% |
15172 | 2019-02-28 15:02:53 | 137.57 | 98% |