The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
38796 | 2020-08-22 20:20:48 | 133.67 | 98% |
36771 | 2020-05-07 13:15:02 | 134.74 | 98% |
35760 | 2020-03-13 19:51:08 | 129.48 | 98% |
35484 | 2020-03-01 09:39:35 | 121.89 | 98% |
34583 | 2020-02-12 20:10:08 | 142.80 | 99% |
33204 | 2020-01-11 17:32:28 | 131.89 | 98% |
28228 | 2019-07-26 13:22:54 | 145.17 | 99% |
23211 | 2019-05-08 21:35:14 | 134.41 | 98% |
19045 | 2019-03-25 17:50:24 | 117.17 | 97% |
11072 | 2019-01-16 16:16:31 | 129.62 | 99% |
10948 | 2019-01-15 15:12:09 | 125.18 | 98% |
1090 | 2018-05-07 15:44:12 | 111.85 | 98% |