Text race history for Hreyfill Hreyfill (hreyfill)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
38796 2020-08-22 20:20:48 133.67 98%
36771 2020-05-07 13:15:02 134.74 98%
35760 2020-03-13 19:51:08 129.48 98%
35484 2020-03-01 09:39:35 121.89 98%
34583 2020-02-12 20:10:08 142.80 99%
33204 2020-01-11 17:32:28 131.89 98%
28228 2019-07-26 13:22:54 145.17 99%
23211 2019-05-08 21:35:14 134.41 98%
19045 2019-03-25 17:50:24 117.17 97%
11072 2019-01-16 16:16:31 129.62 99%
10948 2019-01-15 15:12:09 125.18 98%
1090 2018-05-07 15:44:12 111.85 98%