The procedure for dealing with rigid body kinetics problems involves two distinct aspects: tracking the translation of the body's center of mass, where the body is treated as a particle, and tracking the body's rotation, in which you'll utilize the principles of local coordinates and relative angular velocity and acceleration.
Game | Time | WPM | Accuracy |
---|---|---|---|
37882 | 2020-07-08 14:24:14 | 132.15 | 98% |
33119 | 2019-12-29 16:43:43 | 130.62 | 97% |
32610 | 2019-12-21 11:34:54 | 132.35 | 97% |
31036 | 2019-11-12 21:47:39 | 117.32 | 96% |
28733 | 2019-08-02 11:49:00 | 125.88 | 98% |
21590 | 2019-04-17 10:12:23 | 135.84 | 97% |
20376 | 2019-04-03 16:02:03 | 105.24 | 96% |
18825 | 2019-03-24 16:17:46 | 143.91 | 99% |
14746 | 2019-02-26 10:06:01 | 146.77 | 99% |
13630 | 2019-02-18 15:03:05 | 145.44 | 99% |
12061 | 2019-01-25 17:17:01 | 135.39 | 98% |
7167 | 2018-12-09 21:56:05 | 122.30 | 98% |
5587 | 2018-11-16 15:20:06 | 134.08 | 99% |
5496 | 2018-11-15 20:51:17 | 130.54 | 98% |
3863 | 2018-10-23 15:39:43 | 148.27 | 99% |
3338 | 2018-10-17 12:29:49 | 112.63 | 98% |
1324 | 2018-05-11 11:40:16 | 134.09 | 99% |
1063 | 2018-05-07 15:17:59 | 129.82 | 99% |
102 | 2018-01-17 15:45:45 | 129.94 | 99% |