The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
34896 | 2020-02-19 06:53:29 | 144.77 | 99% |
33946 | 2020-02-02 12:02:59 | 142.36 | 99% |
31169 | 2019-11-14 11:59:24 | 154.71 | 99% |
26366 | 2019-06-20 12:29:07 | 128.25 | 99% |
25244 | 2019-06-06 14:10:36 | 142.09 | 98% |
23503 | 2019-05-12 11:33:43 | 156.49 | 100% |
20550 | 2019-04-05 10:42:07 | 146.29 | 100% |
18689 | 2019-03-23 12:29:31 | 142.15 | 99% |
14383 | 2019-02-24 16:17:40 | 126.84 | 98% |
11180 | 2019-01-16 18:49:03 | 129.69 | 99% |
5940 | 2018-11-19 14:48:39 | 138.15 | 99% |
3563 | 2018-10-18 15:26:50 | 148.18 | 100% |