Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating.
Game | Time | WPM | Accuracy |
---|---|---|---|
1039 | 2010-01-02 03:40:03 | 35.35 | |
656 | 2009-05-16 19:52:43 | 25.46 | |
257 | 2009-04-07 10:30:42 | 29.48 | |
254 | 2009-04-07 10:26:27 | 29.52 |