Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1088 | 2014-04-14 07:34:28 | 109.20 | 94% |
986 | 2014-04-08 12:41:43 | 100.74 | 94% |
474 | 2014-04-01 06:38:51 | 104.99 | 93% |
107 | 2014-03-25 09:00:26 | 99.98 | 94% |
63 | 2014-03-18 10:07:44 | 96.35 | 91% |