Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3773 | 2012-11-10 20:30:16 | 72.21 | 96% |
2900 | 2012-10-14 21:05:49 | 67.06 | 93% |
2633 | 2012-10-05 18:44:09 | 71.65 | 93% |
2344 | 2012-09-10 23:01:34 | 72.01 | 93% |
2121 | 2012-08-26 20:54:51 | 78.51 | 94% |
2098 | 2012-08-26 20:09:58 | 66.13 | 92% |
1850 | 2012-07-09 19:57:07 | 67.20 | 94% |
1454 | 2012-06-17 12:23:53 | 66.06 | 95% |
306 | 2012-05-23 21:39:43 | 49.10 | 93% |