Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1305 | 2011-12-04 12:09:42 | 54.84 | 98% |
1088 | 2011-11-21 18:24:56 | 50.01 | 97% |
837 | 2011-11-07 07:41:07 | 43.16 | 92% |
271 | 2011-08-19 18:11:54 | 40.24 | 95% |