Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1242 | 2010-01-03 04:42:31 | 91.96 | |
1096 | 2009-12-29 05:10:03 | 109.45 | |
919 | 2009-12-20 05:21:49 | 102.77 | |
918 | 2009-12-19 05:16:43 | 86.23 | |
886 | 2009-12-18 06:16:47 | 106.70 | |
881 | 2009-12-18 02:41:35 | 113.28 | |
733 | 2009-12-05 06:55:16 | 88.72 | |
720 | 2009-12-03 05:49:10 | 104.59 | |
387 | 2009-07-31 08:34:32 | 91.54 | |
211 | 2009-05-29 00:58:09 | 53.77 | |
113 | 2009-05-16 06:55:56 | 36.81 |