Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
471 | 2010-01-16 12:20:07 | 32.70 | |
154 | 2009-01-19 18:39:52 | 36.51 |