Text race history for Let's (grotariu2)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
13500 2018-05-28 17:12:07 94.37 97%
13190 2018-03-20 10:27:00 122.94 98%
12326 2017-12-21 08:18:55 110.57 98%