The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
13500 | 2018-05-28 17:12:07 | 94.37 | 97% |
13190 | 2018-03-20 10:27:00 | 122.94 | 98% |
12326 | 2017-12-21 08:18:55 | 110.57 | 98% |