Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2843 | 2012-08-13 14:49:52 | 59.75 | 95% |
2556 | 2012-05-30 09:43:14 | 47.38 | 93% |
2423 | 2012-05-04 10:52:21 | 50.45 | 93% |
1168 | 2011-05-06 06:08:17 | 39.50 | 90% |
82 | 2009-01-11 08:30:29 | 23.46 |